Tuesday, March 31, 2020
OSR: Outsider Alignment
My Outsider Megapost has one real weakness, and that is because I haven't really written on the morality or culture of Outsiders. This post is an attempt to correct that.
There are three types of Outsider: Angels, Demons and Spirits. However, unlike mortals, who are often conflicted and contradictory, Outsiders are living exemplars of certain virtues, vices or ideals. They are usually iron-willed and almost unable to compromise. As such, Outsiders generally only inhabit the extremes of morality.
When generating an Outsider, roll on the table below.
1- Benevolent. This being is likely labeled an Angel. It embodies a virtue that is Good, though not everyone might share that opinion. To determine what virtue, roll on sub-Table A.
2- Indifferent. This being is likely labeled a Spirit. It embodies an ideal or represents a concept that is not inherently good or bad, though not everyone might share that opinion. To determine what that ideal is, roll on sub-Table B.
3- Malicious. This being is likely labeled a Demon. It embodies a vice that is Bad, though not everyone might share that opinion. To determine what vice, roll on sub-Table C.
When I use the terms Good or Bad here, I am referring to the Outsider's position relative to the absolute Moral Law, which is real in Nukaria and binds all conscious beings. However, just because an Outsider embodies a good virtue doesn't necessarily mean a culture will think it good. For example, in a culture that values sexual freedom, an Angel of Chastity is not going to find a warm welcome. Similarly, in a culture that values rebellion and revenge under the guise of "justice", a Demon of Vengeance will probably be warmly received, no matter how many necks he breaks.
This Angel is an Exemplar of...
This Spirit is an embodiment of...
1- The natural process of the young surpassing the old; likely embodies some aspect of fire, floods, jungles.
2- The turning of the seasons. Decide which season the Outsider embodies or roll 1d4 [1= Winter; 2= Spring; 3= Summer; 4= Fall.]
3- The struggle between predator and prey; likely embodies some aspect of predatory animals, human hunters, traps.
4- The desire to reproduce.
5- The Weather. Select one type of Weather that the Outsider embodies an aspect of or roll 1dX [1= Rain; 2= Sun; 3= Overcast; 4= Thunderstorm; 5= Hailstorm; 6= Tornado.]
6- Sudden, unpredictable change; a twist of fate.
7- Random Tragedy.
10- The struggle of Man against Nature or vice versa.
This Demon is an Avatar of...
Spells by Tradition: Biomancer : 1- Acid Rain 2- Adrenaline Rush 3- Animate Potion 4- Befriend Beast 5- Healing Touch 6- Induce M...
Kasimir Urbanski, better known as the RPGPundit said something very interesting about cursed items. He says that cursed item in D&D are...
by rodg-art I love magic. In fairy tales and ancient myths, I loved how the world was full ...