This is a post detailing a group of female superhumans for Black Science Superheroes. Some of these characters may end up being recycled into a mediocre novella or web serial in the future. I make no promises nor apologies.
Ruby Lips is an alternative rock group that plays soft rock music with pop and folk influences. Their style is macabre and creepy, with no irony whatsoever. Their costuming is done by a bunch of guys who really, really like Tim Burton movies and Nightmare Before Christmas. They are definitely niche and mostly underground, but this hasn't prevented them from developing a small, rabid fanbase. The secret to their success? Black magic. Also, hot girls dressed like a teenager's horny fantasy about goth or monster girls.
source unknown |
HD 3
AR none
Atk Sword (1d6+2) or Spell
Mor 12
Saves 10 or less
Enchanting Aura: When Vanessa/Xaya has her illusionary form up, creatures who see it must save. On a failed save, those creatures are aroused by Vanessa and feel an attraction to her. They must successfully save to attack or harm her, unless she has seriously wronged them in the past or done something seriously unpleasant in front of them.
Illusory Appearance: Xaya can project an illusion that covers her. This illusion covers her entirely but does not alter her voice, scent or anything else about her. It also fails to stand up to physical inspection. Touching her will still reveal her muscular arms or down fur.
Fueled by Lust: For each creature that is attracted by her, Xaya gains 1 MD, even if that puts her over 3 MD.
Spellcaster: Xaya is a spellcaster. She starts with 3 MD. Her MD burn out on a 5 or 6. Rolls of doubles or triples trigger corruption. She knows the spells: A Kiss in the Dark, Defribulate, Illusion, Invisibility, Shocking Blow and Two Black Crows.
Enslaved: As long as she wears her collar, Xaya can only use the powers she is allowed to. Usually, this is only her Illusory Appearance and Enchanting Aura.
Tactics:
- Start with Invisibility
- Hide, cast A Kiss in the Dark
- Use the illusion to scout and find out what looks the most dangerous
- Ambush strongest creature with your combat spells
Spells:
A Kiss in the Dark
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R: 30' T: self D: [dice] minutes
Creates a semi-corporeal illusion of the Wizard. The Wizard can move and see through this illusion, and the illusion can touch and manipulate objects. However, the illusion cannot damage anything and if it takes any damage, it pops like a bubble and disappears into a cloud of multi-colored smoke.
Defribulate
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R: touch T: creature D: one action
You shock someone with enough electricity to restart a stopped heart. If a creature has died but their body is still mostly intact, this can drag them back to life, assuming they didn't die of something that a restarted heart wouldn't be able to help with, such as being burned alive, digested, decapitated, etc. If done on a living person, they must succeed a Save or suffer a heart attack.
Creatures that suffer a heart attack must make another save. On a successful save, the creature takes 2d6 CON damage and take a -[dice] penalty to any STR or CON checks for the next [sum] days. On a failed save, the creature dies. This only works on creatures with hearts. Creatures with multiple hearts get a +1 bonus to their save per heart.
Illusion
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R: 30' T: one object D: concentration
Create an illusion around an object, or a free standing one. It can be any image. This image will move, cannot touch anything, and has no smell or taste. Additionally, illusions can only add, not remove.
Invisibility
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R: 30' T: [dice] creatures D: [sum] minutes
[dice] creatures turn invisible for [sum] minutes. If they attack or do something strenuous before the time limit is up, they turn visible.
Shocking Blow
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R: touch T: self D: one action
You may make a melee attack with a metal weapon or with your fist. On a hit, the target takes [dice]d6 lightning damage and must save. On a failure, the creature is hurled backwards by 10*[dice]'.
Two Black Crows
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R: 100' T: the area around the Wizard D: [dice] minutes
This spell summons a murder of Crows [sum] birds strong. The Wizard can control these Crows and make attacks with them as a free action. The Swarm of Crows can attack an enemy within range for 1d6 damage, and their attacks automatically hit, unless the enemy is using some kind of defense that the Crows cannot get around (such as setting themselves on fire, being behind something they cannot fly around, etc). The Swarm itself has 2*[dice] HP, and takes full damage from area of effect abilities and only 1 damage from something that could hit one of them. For purposes of attacks being made against them, the Crows have an AC of 10+[dice]. Finally, if four or more dice are used to cast this spell, the duration is permanent, and the swarm of Crows remains with the Wizard until they are killed or dismissed.
from here |
Description: When she's projecting her illusion, Xaya resembles a leggy blonde with bright red lips and long, golden locks that spill down her shoulders. She is tall and busty, with exotic face paint, curls of blue-green splashed across her cheeks. Her outfit is usually something extremely goth, crop tops with leather jackets over them, a glittering piercing in her tongue and navel, strategically ripped dark jeans with a belt covered in red and black squares.
When she's not, Xaya is revealed to be a four-armed and eyed alien with long ears like a horse's, a wide anglerfish mouth and reversed legs like a deer. She is covered in down fur that is neon blue, with stripes of violet down her back and covering the tops of her arms and the back of her thighs. She has a tail, but it's short and stumpy for balance. Her rack is unchanged though, if anything, it's bigger when she's not wearing her illusion. She also has short, blunt horns on the crown of her head.
Personality: Xaya is flamboyant, fond of dramatic gestures. She loves to show off and is supremely confident in her abilities. The idea of defeat is something she would never even consider, unless things got extremely dark. She considers her current imprisonment a mere setback. She will soon escape and once her full powers are restored, she will take her revenge on Rubenstein and then work on getting off this backwater world.
Weakness: If Xaya has a weakness, it is her need to feed on the lust of other creatures. She craves attention partially for this reason. Her other weakness is her tendency to showboat and toy with an enemy before finishing them. She can get serious, but plays with her food too much.
artist unknown |
Morticia Moxley/Dui [Dew-a] Iaxos [z-I-ohs]
HD 3
AR 2 [Natural Armor]
Atk Martial Arts (1d6+1/1d6+1 + grapple or throw)
Mor 11
Saves 10 or less
Grapple or Throw: When she attacks someone, Dui can force that person to make a STR or a DEX check. If she beats their STR check, she can grapple them, and if she beats their DEX check, she can throw them prone, leaving them vulnerable to someone else's attack.
Shapeshifter: Dui is a shapeshifter, able to alter her appearance to any humanoid form she can see or imagine within one size category. She can alter her scent, the sound of her voice, hair, eye and skin color, plus her texture. She does this as an action. She can also use this to blend into the background and gain a +4 bonus to stealth if she doesn't move or moves slowly.
Enslaved: As long as she wears her collar, Dui Iaxos can only use the powers she is allowed to.
Tactics:
- Ambush, grab someone and use as a human shield
- Hide, ambush someone
- Pretend to be someone else
Description: Dui currently looks like a girl with light brown skin and dark hair. She has a heart-shaped face and almond-shaped eyes, which are dark brown. She is currently wearing make-up to make her look like a cute zombie girl, painted green with special effects make-up applied to give her a few superficial injuries. She also has a spiderweb painted on her cheek. Her clothing choices are very gothic lolita, with a poufy skirt made of layers of pink, purple and black, with a corset-like top that pushes up her bodice covered in tiny buttons shaped like spiders. She wears a pair of rings that look like plastic skulls, but glow in the dark.
Her true form is vastly different. As she is a shapeshifer and has been since birth, she does not consider the form she was born as her "true form", but the one she feels most represents her is her "true form". Her true form thus is a mixture of various alien races, her lips are soft and kissable but flanked by insectine mandibles, her skin soft and pliable like a humans, her head covered in dozens of fractal strands that seem to resemble a curtain of dark blue hair but are actually tiny, glasslike feathers. Her true form also has a tail and a non-functional stinger, her hands are three fingered and tipped in talons that are purely decorative, and her feet are more bird-like than anything else.
Personality: Dui is not convinced that things are going as well as Xaya seems to think. She is pretending to be more broken than she actually is. She is sad and bitter, but not as much as she pretends to be. She is angry not with herself, but with Rubenstein. She doesn't care about killing him, but she would if she had the opportunity, especially if it would help her escape. She is currently waiting for her chance to escape. Since she is a shapeshifter, her plan is to simply escape and blend in with the local population. She is convinced that Rubenstein could never find her then. The idea of starting from scratch on an alien world depresses her, but not as much as captivity.
Weakness: Dui's weakness is her caution. She has probably missed several chances to escape, and might miss a few more. She doesn't like risks and will retreat before taking a big gamble. If the choice is to get a smaller, but safer prize or risk everything for the jackpot, she chooses the first one almost every time.
by Ross Draws |
Hailey Hexenhammer/Shoyiana
HD 3
AR none
Atk Weapon (1d8) or Firearm [embodied]
Drain Touch (1d6/1d6 radiant) [energy form]
Mor 15
Saves 10 or less
Possessor: Shoyiana is currently possessing a body. As an action, she can leave her current body and emerge as her energy form. She can then attempt to claim another body by challening that creature to a CHA contest. Each round, both of them must make a CHA check. If Shoyiana wins 3 of those contests, she can possess that creature. If the other creature wins 3 times, she cannot try to possess that creature until the next day.
Energy Being: While in energy form, Shoyiana is composed of pure spirit. She is immaterial and can pass through solid objects. She cannot be injured by non-magical weapons, poison, cold, necrotic or radiant damage. She can also attempt to possess people in this form.
Sunlight Vulnerability: While in sunlight in her energy form, Shoyiana takes 1 damage a round and has disadvantage on any roll that does not relate to fleeing or avoiding things.
Enslaved: As long as she wears her collar, Shoyiana can only use the powers she is allowed to. That list is currently "none". She is also trapped inside her current body.
Tactics:
- Fight in your body, take out guys with mana-based powers
- Wait until it dies, possess someone else
- Once all threats are removed, go immaterial and clean up
from Ben 10 |
Description: The body she is possessing is a short, flat-chested brunette with doe eyes and elfin features. She is dolled up with make-up to make her look cutesy, which is a sharp contrast to the sexy witch costume they have her in, which mostly consists of a bodysuit with fishnets covering her legs, a cape of shredded silk strands hanging over her back and a big, floppy hat.
Shoyiana's true form is that of a humanoid made of light, resembling a crystal being that light shines through and flickers across, spreading rainbows and stripes of light across her body that move and flow with her attitude. Her features are less distinct here, shifting and flowing like water into different containers. Her hair flows behind her in a semi-coherent cloud of light that moves back and forth at varying speeds depending on her emotional state. When in her true form, she trails sparks behind her and causes minor electrical interference: compasses point toward her when she's close, radios squeal with extra static, videos distort and pictures have weird after-images.
Personality: Shoyiana is terrified of Rubenstein. She knows he is powerful, and suspects that he is more than he appears. She can smell the taint of sorcery on him and fears only one thing more, the ancient beings that have battled her people since the beginning of the universe. She wants nothing more than to escape, nothing keeps her here, except for the slave-collar.
Weakness: Shoyiana is impossibly old, older than this current civilization. She fears nothing more than death. Unlike mortals, who can throw away their lives with courage or bravado, she is ageless and knows the value of life, for should she survive this, she could live until the heat death of the universe.
from Steven Universe |
Donald Luke Rubenstein/Karzael (Kar-Zay-el)
SHP 5
AR none
Atk Natural Weapons (2d6, can hit up to 3 adjacent creatures) or Spell
Mor 14
Saves 12 or less
Magic Resistance 6 or less
Damage Threshold: 5. Ignore all attacks that do less than 5 damage as if they did none.
Magic Resistance: Mana-based attacks and abilities are hard to use against Karzael. When someone uses one of these against him, there is a 30% chance (6 or less on a d20) that the mana-based ability (magic, psychic powers, bio-energy blasts) or attack slides off like a duck off a water. This causes the attack or ability to slip around him and strike the nearest target. If there is no obvious choice, roll randomly.
Innate Spellcasting: Karzael has 5 MD. He can cast the following spells as an action. He does not trigger Chaos, but his MD do burn out on a 5 or 6. Karzel knows the spells: Inflict Agony, Ray of Sickness, Release Me, Soul Suck and Wall of Force.
Tactics:
- Trap the strongest person
- Kill the weakest
- Divide and conquer
Spells:
Inflict Agony
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R: touch T: creature D: one action
One creature you touch takes [sum] psychic damage as pain sears through their body, lighting every nerve on fire. This damage cannot reduce a creature below 1 HP. Additionally, after using this spell, a creature can make a save. On a successful save, that creature regains all the HP it had before taking damage from this spell, minus [dice]. On a failed save, the creature regains no HP.
Ex: For example, a creature with 10 HP takes 8 damage from this spell if cast with 2 [dice]. If the creature successfully saves, he regains that 6 HP (8-[dice(2)]). If he fails, he regain none of his lost HP.
Ray of Sickness
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R: 30' T: creature D: [dice] minutes
Make an attack roll against a creature within range. On a hit, that creature takes 2[dice] poison damage.
For each [dice] beyond the first, select one of options below:
- The ray also does +[dice] additional damage. You may select this option multiple times.
- The creature struck takes a -[dice] penalty to STR checks, Saving Throws and attack rolls.
-
The creature must save or lose their next action as they spend it
vomiting, sneezing or suffering some other symptom (caster's choice).
-
The creature must save. On a failed save, he becomes infected with a
contagious disease that he might spread to those around him, assuming he
survives.
Release Me
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R: self T: all creature touching you D: one action
You may cast this spell as a reaction to being grappled or touched or as a normal action on your turn. All creatures currently in contact with you take [sum] damage, divided equally among all creatures touching you. If this is enough to reduce a creature to 0 HP, they explode into a shower of giblets and some red mist. None of the blood or viscera ever gets on you.
Soul Suck
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R: 10' T: creature D: one action
One creature within range must save. If the creature has more HD than
[dice], it may add the difference to its save. If it has 3x or more HD
than [dice], it is immune to this spell, automatically passing its
save. On a failed save, the creature has its soul sucked out of its
mouth.
You may release a soul captured this way, which will summon a Psychopomp
to come and escort the soul to the afterlife. Alternatively, you may
eat the soul. If you do, make a saving throw. If the Soul has more HD
than you have class levels, give yourself a penalty equal to the
difference. If the Soul has 3x or more HD than you have class levels,
you automatically fail your saving throw.
On a successful save, you regain 1d6*HD HP, up to your maximum. Any HD
than aren't used to heal you instead replenish an equivalent number of
spellcasting dice.
On a failed save, your body is possessed by the Soul you just tore out of its body.
Wall of Force
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R: 50' T: A line up to 10*[dice]' long D: [dice] rounds
The
caster creates a wall of force up to 10*[dice]' long and 10+[dice]'
high. The wall can be any shape, as long as it is one continuous path
along the ground or a vertical surface.
The wall of force has
[sum]+[dice] HP and takes half damage from all elemental sources, and no
damage from sources that deal non-magical sharp or blunt damage. The wall persists until
destroyed or until the duration ends.
Description: In his unaltered human form, Rubenstein resembles a man with a long nose, beady eyes and wiry brown curls tight back in a tight, short ponytail. He wears sunglasses he is not cool enough to pull off and has a bit of belly, despite the rest of his body looking malnourished and thin. He dresses like he stumbled out of a 70s disco in some vain attempt to look cool. He cannot pull it off.
His altered form is that human form, but straight and lean, stripped of all body fat, leaving him gaunt, with muscles warped and strange. His flesh flows like liquid and shadowy claws tip his fingers. His jaw can swing open like an eel, revealing a cavernous opening full of needle teeth. His eyes can point in different directions and he weeps tears of blood, regardless of his mood or state.
His true form is only visible through true-sight or if he manifests as pure spirit, resembling a huge, goat-legged beast with the face of a beautiful woman and antlers of smoke-stained bone, his bare body covered in thousands of injuries, his chest bearing the faces of dozens of other peoples, each one located just under the skin. Occasionally his skin stretches and the faces open their mouths to scream silently, as if trying to push through his skin.
Personality: Rubenstein was a greedy, selfish man who bit off much more than he could chew. His soul was taken and his body is now worn as a suit by the being known as Karzael, a creature from beyond our universe. Karzael is possessed by a rapacious hunger to destroy and consume everything he can. He lives for the sensual pleasures of killing, eating and fucking. He holds any ideals, but especially noble ones, in contempt. There is nothing he enjoys more than seducing and corrupting the noble, or just forcing them to do something unpleasant and watching them squirm.
Weakness: Karzael has two weaknesses. Firstly, he will hold back out of habit, not utilizing his powers until absolutely necessary. He wishes to maintain his disguise as much as he can. Secondly, Karzael is sadistic and if given the chance to hurt someone and get away with it or suffer minimal consequences, he will.
Ruby Lips Plot Hooks:
1d6
1- Xaya sends a coded message to the party, indicating that they need a rescue. The message is cryptic, but indicates something is up, as Xaya was ordered to never reveal the details of her imprisonment.
2- A supervillain kidnaps the band and use them for sinister purposes, such as ransoming them back for a large sum. Karzael, in disguise as Rubenstein, hires the party to try and retrieve "his" girls. During the chaos of the exchange, the girls may try to escape.
3- As above, except the girls are the ones who arranged for their own kidnapping, and actually want the supervillain and Karzael to come to blows, in the hopes that the former kills the latter. They know that Rubenstein has some powers he is concealing, but they do not know that he is actually possessed by Karzael. As such, they believe that even a lesser Black Cape should be able to take out Rubenstein.
4- The party is hired by Rubenstein to provide security at one of the concerts for Ruby Lips. During the show, something goes wrong that disrupts Rubenstein's control. One or more of the girls escape and Rubenstein tells the party about the band's true nature as bound creatures, though he will underplay their danger. He asks the party to retrieve the girl(s) without harming them. He will insist that they are evil and portray himself as morally dubious, but not what he truly is.
5- As above, but during the concert, a zealot/radical attacks the concert with the intention of killing the monsters! He had a vision from God that Ruby Lips was actually composed of monsters and it is his sacred duty to destroy them. Stop him.
6- As above, except the vision the Zealot received did not come from God, but was actually transmitted by some villain or group of villains manipulating him for some greater scheme. Perhaps they want revenge on one of the girls or Rubenstein, or perhaps they want something one of the girls or Rubenstein has, such as the secret of the mind-control collars.
by Antonio J. Manzanedo |