Monday, April 19, 2021

OSR: Yugoloths: Floral Squad

from Mordenkainen's Tome of Foes

Find basic information on the Yugoloths here.
Shiver Squad: Shock Troops.
Gelid Squad: Silk-workers, seductresses, spies and assassins.
Bluster Platoon: Negotiators, bureaucrats and magical power-houses.

Floral Squad:  

There used to 15 of them, but hubris is a hell of a drug, with side effects just as bad. 

Floral Squad was originally conceived of by the Sewing Circle as the leaders of the Yugoloths, with each member being beautiful, dangerous and highly intelligent.  To ensure this, as their mother was but a humble Sea Hag, the Sewing Circle pooled their power and knowledge and worked to imbue the developing members of Floral Squad with great strength, intellect and other useful attributes.  And to some extent, the experiment was a success.  The Yagnaloths that were born were much stronger than other Yugoloths, each one blessed with innate abilities that easily rivaled that of their siblings. 

However, there was a problem, one the Hags had not forseen.  While the Yagnaloths were powerful, they were also twisted.  The experiments had twisted them from birth, meaning that the majority of the creatures that spilled from their mother's womb were hideous, malformed creatures, pathetic as they were powerful.  Some died shortly after their birth, while others required constant attention during those early days, weeks, months and years, lest they die suddenly do to their errant bodies. 

Still, despite these hiccups, the Sewing Circle were confident the Yagnaloths would be good leaders, and worked to nuture the survivors into formidable warriors, commanders and leaders.  They taught the Yagnaloths every lesson the Hags had mined from their long lives of deceit, skull-duggery and treachery.  They taught them how to manipulate, how to lie and how to use violence.  They taught them how to lead people astray and make them believe they owed you something.  Every method of obtaining and maintaining power was inculcated into the Yagnaloths, who drank down the bitter brew with great zeal.  Then, the time finally came to introduce the Yagnaloths to the rest of their brethren.  But when they were sent out to organize the other Yugoloths, they were almost universally rejected. 
 
The other Yugoloths did agree that cooperating with each other was definitely a good idea, but they did not wish to be ruled by anyone.  They preferred to appoint their own rulers from within their own ranks- the idea of the Sewing Circle appointing masters for them was all but intolerable.  The Sewing Circle were befuddled at this turn of events and when they tried to discuss it amongst themselves, there were severe disagreements among them.  Some argued that they must force the Yugoloths to accept the Yagnaloths as their masters, as the refusal was a challenge to the Circle's authority.  Others pointed out that it didn't matter who the seargents and captains were, as long as the Sewing Circle held ultimate authority.  This could have been resolved peacefully, but Hags are not known for their conscientiousness, and the discussion turned into a massive argument, which swiftly devolved into a screaming match. 

Some say this was the opportunity the General had been waiting for.  While the Circle was arguing, he pushed them towards violence and when the fighting started, he snatched up the Yugoloth Books and absconded with them.  And with the Books gone, the Circle could no longer control the Yugoloths, who saw their chance and took it, vanishing into the dark places of this world.

Yet despite their rejection, the Yagnaloths were not dissuaded.  They vowed that they would be acknowledged by the other Yugoloths, and their rightful place in the universe, on top of a throne, would be a reality.  And that's where the story starts to get messy.         

Floral Squad has 7 Members.

There Mother was a Sea Hag named Rosemary Quinn.  She is still alive- her children where where she is, they just don't care.  Or perhaps they do care, and want to achieve success before they show up to her house, so they can show her how successful they have become.  That's probably not true- but if it was, the Yagnaloths would never admit it. 

The Book containing the names of the Yagnaloths is concealed in the Stygian Library.  The Yagnaloths aren't particularly interested in finding it, only protecting it.  As such, most of them know where the book is hidden.  This is because Yagnaloths view themselves as superior beings who deserve to rule over other, lesser beings.  Other Yagnaloths thus represent an invalidation of their authority and a constant potential threat to the Yagnaloth's power.  As such, none of the Yagnaloths want to be around each other and would not want to be master over each other, as that would be comparable to sleeping next to a Corpse Viper.         

from D&D 4th edition

Base Yagnaloth Statblock:
HD 6
AR 2 [Natural Armor]
Atk Varies, see below
Mor 13
Saves 13 or less
Immune to Lightning and Acid damage

Oppressive Charisma: Yagnaloths project an aura of charm magic around them that is extremely powerful.  Creatures who are within 30' can feel the magic pricking at their minds and though they will be aware that it is sorcery that is influencing them, it will still have influence.  Creatures within range must make a COG save.  On a failed save, those creatures take 1d6 COG damage a round.  If this COG damage reduces a creature's COG to 0, that creature is charmed and will gain the Conviction, "I trust [Yagnaloth's name] and believe they know what is best for me."  Creatures reduced to this state will maintain their affection for the Yagnaloth even when separated from him.  They have to be taken far from the Yagnaloth and spend at least a week away from him before the charm effect wears off.  Additionally, they will have disadvantage against all future saves against the Yagnaloth's charisma and on a single failed save, will fall back into serving him, unless he did something to harm them.  Creatures who still have COG points left, after ten or more minutes apart from the Yagnaloth, will realize they were charmed and the effect will wear off.  At this point, COG points return at a rate of 1 point per 10 minutes.

Tactics:
- Varies, depending on the Yagnaloth's abilities

To Customize a Yagnaloth, roll on the tables below:

All Yagnaloths have innate powers over/relating to lightning.  This Yagnaloth...

1d6

1- Can sense electricity, so any creature with neurons or nerves cannot sneak up on him.
2- Can, as an action, magnetize a metal object.  All other metal objects within 30' will be drawn to it, with the pull growing stronger the closer the metal object is to the magnetized object. 
3- Can, as an action, create a ball of lightning that follows him around for up to 10 minutes.  This ball of lightning can strike any creature within 50' of the Yagnaloth as a free action, or can be ordered to do something else simple, such as "Strike the first person who attacks me".  The ball of lightning does 2d6 damage, save for half.
4- Has a natural electric charge constantly running through his body.  If he touches a creature, he can inflict 1d6 lightning damage.  He also does +1d6 lightning damage when he hits a creature with a metal weapon.
5- Can (1d4) times per day, call down bolts of lightning from the sky.  These bolts of lightning do 3d6 damage, save for half.  The Yagnaloth can only do this if he is under an open sky.
6- Can, as an action, fire 2 blasts of electricity from his hands that do 1d6+X lightning damage, where X is the number of metal items a creature is wearing or carrying.

All Yagnaloths have innate powers over/relating to acid.  This Yagnaloth...

1d6

1- Can secrete acid from his wrists, letting him do 1d6 acid damage on a touch.  This acid clings and does an additional 1d6 damage a round until the creature takes an action to wash it off. Also carries acid flasks to throw.
2- Can, 1/Day, cover himself in a layer of acid, giving him a +2 bonus to initiative, checks and saves based on speed (as he can slide along on the acid) and any creature he touches or touches him takes 1d6 acid damage.  The layer of acid lasts for 1d4+1 rounds or until it is washed off the Yagnaloth, or the Yagnaloth takes ice damage.
3- Can, 1/Day, conjure a cloud of acidic fog that covers 30' cubed.  This Fog does 3d6 damage to a creature who first enters the fog and 1d6 damage for each additional round they spend inside it.  The fog disperses after 1d10+1 rounds indoors and 1d3+1 rounds outdoors.  Strong winds can disperse the fog and neutralize the acid.
4- Can spit a 15' cone of acid that does 2d6 acid damage, plus 1d6 damage a round until a creature takes an action to dilute or remove the acid.  The Yagnaloth can do this every 1d4 rounds.
5- Can, 1/Day, create a 4 HD Ooze that obeys his commands and is sustained by his mana.  This Ooze functions as a normal Ooze but cannot move more than 30' from the Yagnaloth.
6- Can, as an action, transform any amount of liquid smaller or equal to enough to fill a bathtub into acid and freely control that acid, as if the Yagnaloth had telekinesis, but could only affect acid.  The Yagnaloth can also control acids he did not create in the same way.

All Yagnaloths have the ability to steal from others.  This Yagnaloth...

1d4

1- Can, as an action, steal the vitality from a freshly slain corpse.  As long as the corpse is still warm- the Yagnaloth recovers X HD, where X is the number of HD the creature had while alive.
2- Can, as an action, do 1d6 necrotic damage on a touch.  This heals the Yagnaloth for an equivalent amount of damage.
3- Has an aura that drains 1 HP from every creature within 30'.  The Yagnaloth gains this HP for itself.  The Yagnaloth can turn this aura on or off at will.
4- Has an aura that drains 6 HP from all the creatures within 30'.  The Yagnaloth gains 6 HP per round, provided there were creatures within its aura.  The amount of HP drained is divided among the number of creatures, so the more, the less strain on them all.  If there are more than six creatures, determine targets randomly.  The Yagnaloth can turn this aura on or off at will.

How does this Yagnaloth fight?

1d4

1- Martial Arts (1d10/1d10/1d10).
2- A large spear or polearm (1d12+2/1d12+2).
3- A greatsword and a dagger (1d12+2) + (1d6+2).
4- A half-dozen large harpoon-like javelins (Thrown: 1d8/1d8) or (Melee: 1d10+2/1d10+2).

All Yagnaloths are malformed and twisted.  This Yagnaloth...

1d20

1- Has skin that is scabarous and peeling.  The Yagnaloth spends a lot of time smearing itself with strongly scented creams and bathing in water mixed with perfumed oils to cover up the smell and soothe the irritation.  It reeks of flowers and the faint, cloying smell of sickness.
2- Has a second face on its 1d4 [1= The back of his head; 2= His chest; 3= His neck; 4= His back]  This face has eyes, a mouth and a small, squashed nose.  It occasionally breathes and bites things near it, but cannot do anything else.  It cannot speak, but it can make sounds.
3- Has 1d3 vestigal arms that it probably keeps wrapped tightly to its body or conceals beneath clothing.
4- One of it's eyes is white and blind.
5- It's body is riddled with tumors, unsightly bulges beneath the skin.
6- It has a mouth bursting with razor sharp fangs.  It speaks with a lisp or is similarly hard to understand.
7- It is tusks that spill from its mouth.
8- It's body is covered in patches of scales, which regularly fall off and grow back.
9- It has a muzzle similar to that of a crocodile, but still has a vaguely human/simian face, grotesque stretched to an unnatural length.
10- It constantly drips mucus and slime.
11- It is eyeless and blind.  It actually negotiates the world through 1d4 [1= The help of others; 2= It can sense the electrical impulses of other creatures; 3= It can use echolocation; 4= It's hearing and other senses are so powerful that it can essentially "see", at least in a vague sense.]
12- It is covered in spiny quills, which are sprinkled all across its 1d6 [1-2= Back; 3= The tops of its arms; 4= All over its legs; 5= From the back of its head; 6= Scattered randomly across the outside of its body.]
13- It has a tail.  The tail has a 50% chance of being prehensile, otherwise it simply twitches like a dog's tail, betraying the Yagnaloth's mood. 
14- It's face resembles a skull- it is ghoulish and terrifying.
15- It's skin is stretched so tightly over it's body you can see the twitching of muscle fibers and count the Yagnaloth's bones.
16- It has horns.
17- It has a flexible fringe running down from the top of its head to its' tailbone.
18- It is covered in fur.  This fur is 1d6 [1= Yellow with black spots; 2= White with black tiger stripes; 3= Dark purple; 4= Crimson; 5= Soft, powder blue; 6= Grasshopper green.]  
19- It has a sunken chest and frail looking frame.  It gets winded after more than 1d10+2 minutes of heavy physical exertion or 1d6+2 combat rounds.
20- It has a pair of wings growing from it's back.  The wings have a 20% of working, otherwise they are useless and vestigal.   

from the 2nd edition monster manual
Notable Members:

Arcai the Entangler

True Name:
Harzan

Sulu, Son of Iskandar is allegedly a human warrior of Noble birth of the city of Kar-beth, a remote outpost of civilization in the Northeast, sitting at the junction of uncharted wilderness, the Orzanian Empire and the Lands of the Handsome Men.  His family is high class but declining in importance, a once prominent house that hasn't produced a notable specimen in generation, a clan with dwindling credibility as members of the exalted classes, not to mention emptying coffers.  At the rate things were going, they would have gradually slipped from their status in Court and either merge with another family or be utterly destroyed. 

Then along came Sulu.  He's different than all those who came before him, prodigiously polite, extremely charming and highly competent with both the pen and the sword.  Still, no one expects much of him.  As such, the King assigned him with the "important" task of guarding the Western border, a long frontier populated by scattered farming villages and nomadic herdsmen.  The only real danger is occasionally skirmishing forces from their rival cities trying to sneak around the Northern forts and savages coming out of the wilderness to steal cattle and occasionally, subjects.  A respectable position, if not one that promises the possibility of advancement.  As such, most people have largely forgotten about him.  And that's just the way Sulu wants it.

The Yagnaloth named Arcai came to Sulu's aging father years ago and told him that he could guarantee the family great success, wealth and power.  They would be restored to their former grandeur, if they only did what the Yagnaloth commanded of them.  The head agreed and soon after, Sulu was born.  When he reached the proper age, Harzan began tutoring the boy in the noble arts of diplomacy, statesmanship and swordplay.  He taught the boy how to kill, how to lie and how to conceal one's true intentions behind a veil of charm. 

Arcai then sent Sulu out into the world with the intention of securing a small command for him.  Meanwhile, Arcai went to work.  He sent out Agents to infiltrate the various tribes of monsters and savages beyond the city's territory and is currently working on assimilating them into a confederation.  When his horde is assembled, he will lead them into the civilized lands around Kar-beth and raise hell.  The city will be pushed to the brink, but then, just when all hope is lost, Sulu will slay the Chieftain holding the confederation together and the monster tribes will splinter apart.  They can then be hunted down or driven out by the resurgent forces of Law.

Alternatively, should the forces of Law lose, Arcai can have Sulu betray the city into his hands and reap a harvest of blood and booty for his monstrous "allies".

To accomplish this, Arcai has Sulu, who is his prize piece, and his various other children who look much less human than Sulu.  These are his agents in the other monster tribes.  He himself has gone to the most powerful faction, a Druid Circle and is working on convincing the Archdruid to join the other monsters in a confederation.

Weakness: Arcai's plans are complicated and he is a perfectionist.  He seeks to make sure things are "just" right before he begins.  As such, he can be forced to delay by altering otherwise minor factors, and once his plans are begun, they are easily blunted, as their complex nature means there are plenty of weak points to exploit.  Harzan can improvise and work around these, but he's not nearly as good at that, plus that takes time.

Statblock Changes:

Grotesque Appearance: Arcai's face resembles a human face stretched out over a crocodile's skull.  If any creature sees his face, they must save or be frightened.  Frightened creatures take 1d6 COG damage a round they can still see his face.  Creatures who are dropped to 0 COG by this damage will immediately flee from Arcai, and gain the Conviction, "I am terrified of the Entangler."

Lightning Stingers: Can, as an action, fire 2 blasts of electricity from his hands that do 1d6+X lightning damage, where X is the number of metal items a creature is wearing or carrying.

Acid Armor: Can, 1/Day, cover himself in a layer of acid, giving him a +2 bonus to initiative, checks and saves based on speed (as he can slide along on the acid) and any creature he touches or touches him takes 1d6 acid damage.  The layer of acid lasts for 1d4+1 rounds or until it is washed off the Yagnaloth, or the Yagnaloth takes ice damage.

Bloody Feast: Can, as an action, steal the vitality from a freshly slain corpse.  As long as the corpse is still warm- the Yagnaloth recovers X HD, where X is the number of HD the creature had while alive.

Atk: Trident (1d12) + Javelin (1d6+2/1d6+2) or Wire Net (1d6 + grapple and restrain)

Plot Hooks:

1d4

1- Arcai has been trying to convince the Archdruid to join his cause, but the Archdruid is hesitant to move so boldly against Kar-beth.  Harzan will thus use a proxy of his to hire a party of adventurers to kill the Archdruid.  He will then move in and save the Archdruid, thus proving that the city is already acting against the Circle, and that he needs to act.
2- Sulu is married, but his wife is worried that he is having an affair.  She wants you to follow him and find out why he's skulking around.  In truth, it's because Sulu is meeting up with his monstrous mentor and needs to do so in secret.
3- Sulu's wife receives a visit from an Oracle who tells her that she is going to bear a son, who is going to drown the world in blood and bring about an era of suffering.  The Oracle then fled, before the lady could ask what the Oracle meant.  Find the Oracle and extract the truth from him/her.
4- There has been relatively little monster activity along the Northern Marches recently.  The King's advisors are troubled, fearing this is a lull before a large attack.  Go and investigate why the usual petty raids and minor skirmishes aren't occuring as they normally are.  But as you travel to the outskirts of the civilized area, you find the locals from everywhere are reporting that they haven't seen nearly as much monster activity as per usual.  Something is definitely going on, but what?  Find out. 

Alunex the Eternal

True Name:
Golo

Alunex considers himself the first and greatest of the Yagnaloths in terms of raw fighting ability.  While his own magical gifts were not as impressive as some of his brothers, almost none of them posed any threat to him in their training room.  Alunex was a terrible and cruel fighter, capable of seeing an opponent's weakness and ruthlessly exploiting it.  Beyond ruthless, he was obsessed with victory, to the point where he would do almost anything to achieve it. 

But there was one Alunex could never match: Sulvani, the peerless master of the sword.  Unlike Alunex, Sulvani was a gentle soul who had to be ordered out onto the mats.  But when he made it out there, he proved himself to be one of the greatest individual fighters that the Sewing Circle had ever seen.  He was so perceptive he could "See" the twitch of each muscle fiber and was thus, able to perfectly counter most attacks.

And no matter how hard he trained, Alunex never beat Sulvani.  Not with the hand, or the sword, or the staff.  Sulvani defeated him every single time.  And it's not that there was a vast gulf of talent between them.  Alunex is good, excessively so.  He was so close to defeating Sulvani, more times than he could count, he broke through that impregnable defense, evaded the counter-punch and nearly succeeded in defeating his brother- and then reality came crashing back down.  Sulvani would somehow dodge or produce another counter which defeated the attack, or it would simply turn out to be a trap, which Sulvani then closed around his brother, usually defeating him there and then.  And this constant failure, it bred resentment. 

Alunex gradually became obsessed with defeating Sulvani.  He trained until his bones cracked, until he was falling asleep on his feet, until even his pitiless Mothers felt the need to intervene.  But it was never enough.  He simply could not reach the same glorious heights as his brother. 

The resentment that was initially planted in Alunex gradually morphed into a hatred, an all-consuming desire to destroy his brother. 

Since the day that the Yagnaloths separated, Alunex has been plotting.  He will overthrow his brother, and then the others, they will finally acknowledge him as the rightful superior, the strongest and greatest of their kind.  But first, he needs power.  And not just the kind of power that can be obtained from training or dealing with treacherous Demons.  He wants the kind of power that will enable him not only to defeat his rival, but all potential rivals, and to reign over them for all time.  Then it hit him: Immortality.  If he becomes immortal, Alunex figures, he will be able to fight unrestrained from fear of death.  With that, even the invincible Sulvani will not be able to defeat him.     

Alunex has several plans to obtain immortality, but the simplest one, and the most plausible (at least according to him) is eating one of the Peaches.  The Peaches of Eternity are said to make anyone who eats one immortal.  And obtaining one is simplicity itself.  Just break into Heaven and find the Grove of Life.  There, according to all the legends he has discovered and researched, grow the Peaches of Eternity.  If he eats one, he will have achieved his goal.  However, as one might imagine, his plan is the very definition of easier said than done (especially since Heaven floats in the sky somewhere just shy of low earth orbit).  As such, he is currently traveling the world with a group of dedicated and loyal fanatics devoted to helping him achieve his goals.  This group includes scholars, adventurers and madmen- and those three groups are not mutually exclusive.  

Weakness: Alunex is covered in unsightly bulges, indications of cancerous growths- the result of a previous failed attempt at immortality through the use of potions.  Apparently, the recipe he found for the Elixir of Youth was incomplete, and while it made some of his cells immortal, those cells are currently killing him.  His advisors tell him he has not long to live, years at best, months at worst.  As such, he has grown desperate, abandoning his former caution.  He will now push forward and take risks he never would before, because he feels his end drawing closer. 

Statblock Changes:

Earthly Attraction: Can, as an action, magnetize a metal object.  All other metal objects within 30' will be drawn to it, with the pull growing stronger the closer the metal object is to the magnetized object.

Accursed Breath: Can spit a 15' cone of acid that does 2d6 acid damage, plus 1d6 damage a round until a creature takes an action to dilute or remove the acid.  The Yagnaloth can do this every 1d4 rounds.

Bloody Feast: Can, as an action, steal the vitality from a freshly slain corpse.  As long as the corpse is still warm- the Yagnaloth recovers X HD, where X is the number of HD the creature had while alive.

Parry: Alunex can parry 1 attack per round, reducing the damage taken by 1d12.  He can also parry ranged attacks.  

Atk: Glaive (1d12+2/1d12+2)

Plot Hooks:

1d4

1- A wealthy man is offering a large reward for those who can bring him some feathers from the Simurgh, benevolent and wise Queen of Birds.  The man is either insane, arrogant, malicious or potentially all three.  But he is offering a King's ransom to anyone who can bring him such a feather.
2- The Cyclozar, a terrifying madman who can control the weather and rides around in a storm-palace, is currently flying around, stealing things that interest him and generally causing trouble.  There are those who want to stop him, but an eccentric noble wants to make an alliance with him.  Somehow get the attention of the Cyclozar and convince him to help.  The noble is secretly working with Alunex, who has promised him rich rewards if he can secure the Cyclozar's aid.  Alunex may be lying about the rewards and the noble may be more or less ready for a betrayal, but the noble does not know what Alunex's true goal is.
3- The great Prophet Pious Todo was a Loxodon who spent his life living in the wilderness, seeking enlightenment through enduring suffering and detaching himself from worldly concerns.  From this, he gained great insight into the nature of Law and Reality.  When he died, his journals became the source of inspiration for a religious community, who lived in the caves near a city and survived by farming the mountain slopes and raising goats.  However, that city was destroyed by war and the community is thought to have perished with it.  However, recently an adherent of the community, found starving, bewildered and speaking a garbled dialect stumbled out of the ruins of the city and was apprehended by the authorities.  A wealthy patron (secretly an ally of Alunex) wants you to find out if that community still exists, and if you can, recover a copy of Pious Todo's journals.  Because in the Prophet's life, one of the great miracles he performed was making a journey to Heaven and returning to Earth, landing hundreds of miles away.  It is that secret that the patron wants.
4- An Inevitable, a mighty spirit of Law, has fallen to Chaos.  He has been seen helping a Chaos Cult.  As an Inevitable, he would know the way back to the Forge of Heaven.  Someone hires you to find the Inevitable and bring it to him.  But be warned, not only will the Chaos Cult likely be reluctant to hand over their powerful ally, but the Agents of Law are also pursuing the Inevitable, planning to put an end to the traitor. 

Shihan the Royal

True Name: Turo

Sometimes called "King Shihan" ironically, Shihan is a spoiled brat, possessing incredible innate powers and a great talent for leadership.  Smarter, stronger and more clever than his brothers, the Sewing Circle had great hopes for him.  He was expected to rise above his brothers and become their commander, perhaps even the supreme commander of all Yugoloths.  However, Shihan let this early potential he showed go to his head.  Instead of striving hard, he stagnated and rested on his laurels.  As such, many of his brothers actually became stronger than him, working to improve themselves through training and practice.

Shihan, for his part, pretends like this isn't the case.  As far as he is concerned, his brothers are still weaker than him, and they only avoid him because he makes them feel worse about their own accomplishments.  This isn't true, of course, but Shihan pretends like it is.  Anyone who contradicts his delusion suffers mightily for such an offense. 

Similarly, Shihan's plans tend toward bluntless and simplicity.  Shihan has infiltrated a Sorority of Amazons by claiming to be a female Demon and then quickly set about dominating the leadership.  He was easily able to convince the Matriarch of the Sorority that his presence would help her control the Maid's Council, so she agreed to work with him.  However, this choice quickly back-fired as Shihan proved to be as greedy and impulsive as he is slothful.  The Matriarch now realizes that the Maid's Council obeys Shihan, with most of them having fallen hard for the Yagnaloth.  And since Shihan has almost no self-discipline, he took several of them to be his concubines and quite a few of those he took are now pregnant.  So far, these Amazons have managed to conceal this fact, but soon it will become obvious.  And once it does, the best case scenario is the Sorority being torn apart and scattering to the winds, and at worse could lead to a trial for the pregnant Amazons, for refusing to disclose the fact of their pregnancy and standing down, and Shihan, for lying about everything.

Additionally, the Matriarch has also fallen in love with Shihan and while she disapproves of what he is doing, she also doesn't want him to be hurt.  Additionally, she also doesn't really want to share him with the other Amazons he has taken as his concubines.  She won't do anything about this latter fact, but if they were to "disappear", she wouldn't lose sleep over it, and might even reward the person behind it.  

Weakness:
Shihan's ego is massive but easily wounded.  If you insist he isn't as great as he seems to think he is, he will fly into a rage and become much less rational. 

Statblock Changes:

Shocking Touch: Has a natural electric charge constantly running through his body.  If he touches a creature, he can inflict 1d6 lightning damage.  He also does +1d6 lightning damage when he hits a creature with a metal weapon.

Accursed Breath: Can spit a 15' cone of acid that does 2d6 acid damage, plus 1d6 damage a round until a creature takes an action to dilute or remove the acid.  The Yagnaloth can do this every 1d4 rounds.

Aura of Death: Has an aura that drains 6 HP from all the creatures within 30'.  The Yagnaloth gains 6 HP per round, provided there were creatures within his aura.  The amount of HP drained is divided among the number of creatures, so the more, the less strain on them all.  If there are more than six creatures, determine targets randomly.  The Yagnaloth can turn this aura on or off at will.

Atk: Harpoons (Thrown: 1d8/1d8) or (Melee: 1d10+2/1d10+2)

Plot Hooks:

1d4

1- You encounter a group of Amazons who are in the company of an obviously male creature (the Yagnaloth).  The leadership insists he is a female and nothing weird is going on, but the Mothers and Eunuchs, as well as the less political Maidens, are gossiping that something is rotten.
2- A young man hires you to rescue his sister, who ran off to join the Amazons and hasn't been seen since.  When you finally manage to track her down, you will find her hanging off the arm of Yagnaloth and subtly pregnant.  She will not leave her new husband, and if forced to, will try at every opportunity to flee and return to him. 
3- An Amazonian Witch-Crone hires you to get rid of the Yagnaloth currently oppressing her sisters.  You will have to infiltrate the Sorority to do so, either as slaves or in disguise.  Once you do that, you will have to find the Yagnaloth and kill or remove him.  But be careful, once you attack, you will have a large minority of the Sorority gunning for you- so don't miss.
4- An Amazon Maiden, who really doesn't know what is going on but has a sneaking suspicion something is desperately wrong, shows up in town asking questions about contraceptive herbs, which obviously Amazons have no need for.  She doesn't actually know what the herbs are for, but anyone who knows anything about herbs will be able to figure out what the herbs she is looking for are used.  She needs help finding them, and if she doesn't receive it from you, she's likely to be led astray by shady characters keen to manipulate and abuse her, or arrested and tried by the authorities.  Which is a shame, because she seems like a really nice kid. 
From 1st Edition Fiend Folio

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