You might find a Demon of Fortune lurking in the back of a seedy casino, watching a roulette wheel turn, or spot one dicing with some goblins in a dank corner of the dungeon. Not that you are likely to realize what they are until the knives come out, or they ask to purchase your luck. A Demon of Fortune is a shapeshifter, just like any other Demon. They will usually shapeshift to look like a member of your race, or the race of their guests. They never shapeshift when people are watching them, unless it is under the most dire circumstances. And while they can shapeshift to look like any living thing, they tend toward the unusual, almost always appearing as an attractive specimen, perhaps with some identifying feature that persists across all their forms, such as a small scar under the eye, or long, red hair. They are always impeccably dressed, despite the usual grime of their surroundings.
The Demon will begin with pleasantries, and once introductions are made, they will tell you their name. A Demon's name is part of the ritual to bind it. This is a fact that any Wizard can tell you. The fact that it isn't true, and the Wizards are misinformed is something the Demons always fail to mention. But once the formalities are done with, the Demon will inquire of you what your business is. If your goals happen to conflict, it will not mention this, and keep speaking to politely as it quickly calculates how best to remove you from the picture. This could mean asking for your help followed by a dagger to the back, telling you the treasure is actually in the lair of the Omni-badger, three levels down, or tell you that the vault was cleared out long ago. But if your goals do not conflict, the Demon will try and entice you to gamble with it, or ask to purchase some of your luck.
Demons of Fortune hunt for treasures and coin, not because they have need for it, but because they know mortals desire these shiny rocks, soft metals, and curious stamped circles. For this reason, Demons of Fortune will never turn down an offer of treasure, or a ransom of treasure. But their primary coin they deal in is fortune itself. Demons of Fortune can steal fortune, both good or ill, and utilize it as part of their magical abilities. For this reason, they highly desire it. So if a dapper man in a black tailcoat asks you to trade your good luck for a few rubies, be very careful. Finally, there is one more thing that you should know. Demons of Fortune are habitual gamblers, possessing a great love for and great skill at most games. And while it is dangerous to sell your luck to a Demon of Fortune, to gamble with one is to court disaster. Many adventurers have stories of how their friends had their pockets emptied, their good fortune stolen, and their immortal souls sucked out their noses by a smiling man with eyes of gold, and a silver nose ring.
They never cheat.
Demon of Fortune
HD 6 AC 10 Throwing Knife 1d6/1d6/1d6/1d6
Mor 11 Saves 10
Luck Vision: Everyone should roll 1d20 at the beginning of the combat. The Demon of Fortune can see the Fortune of everyone nearby. If you roll 1-10, you have bad luck, with 1 being the worst. If you roll 11-20, you have good luck, with 20 being the best.
Plunder: Demons of Fortune can steal people's luck and redistribute it to anyone they want to. This requires a successful touch attack. Whenever a Demon of Fortune goes to steal your good fortune, make a notch next to your name and the DM should make one next to the Demon of Fortune.
The next time you make an attack, if you have a notch next to your name, you miss. If you roll a saving throw, if you have a notch next to your name, you fail. Erase the notch once it has caused you to mess something up.
If the Demon steals your misfortune, draw a star next to your name. The next attack you make, you hit. The next time you make a saving throw, you automatically pass. Erase the star when it causes you to succeed at something you should have failed.
Bestow: As an action, Demons of Fortune can bestow any number of Notches or Stars upon someone. This requires a successful touch attack.
Secret Stash: A Demon of Fortune starts every combat with 1d6 Stars and 1d6 Notches.
- Steal good fortune
- borrow some misfortune from the unluckiest person here
- Give the misfortune to someone who will have to make a save soon
Spells by Tradition: Biomancer : 1- Acid Rain 2- Adrenaline Rush 3- Animate Potion 4- Befriend Beast 5- Healing Touch 6- Induce M...
I don't know exactly how this came up, but this is an idea that has never really occurred to me. You see, I have a problem. My games...
from Kill Six Billion Demons So I was reading someone's post, I don'...