While I was doing research for my Eldritch Americana Game, I began finding all sorts of incredibly strange and bizarre photographs from the early 20th century. And while most of these weren't good for much, some of them got me thinking, and so I decided to use them as visual inspiration to create some kind of monster. So I quickly sketched out some ideas based on what I found.
HD 3 AC 16(13 Unhorsed) Lance 1d12 or Trample(+2) 1d8+1
Mor 8 Saves 12+
Breakable: If a character makes a successful action to hit the lance away or the Cavalryman rolls maximum damage, he must save or break his lance.
Trample: When a successful Trample attack is made, the target must save or be knocked prone. If someone is knocked prone, the Cavalryman can immediately make a Lance Attack as a free action against them.
Horse: The Horse has 1 HD, AC 12, and the same morale and saves as its master.
- Ride down the most heavily armored
- Attack the fallen
- Retreat if your horse dies or your lance is broken
These poor soldiers are believed to be part of the Imperial Prussian Army, Light Brigade 104. They charged a soviet artillery position and were struck by Russian Goblin Gas. The gas disfigured them, but it did not kill them. The Light Brigade would go on to win many decorations for valor on the Eastern Front, with its soldiers possessing a unique resistance to gas, fear, and magic. This was counterbalanced by a series of increasingly brutal atrocities perpetrated against Russian civilians and POWs. But at the time, this was not considered a cause of great concern, as the entire Eastern Front was little more than a horror show by 1916. But after the armistice in 1918, many of its soldiers disappeared, leaving without a word or with a cryptic note that "The Kaiser has called me to one last battle." The abdicated Kaiser denies this.
The Eyeless Men
HD 1 AC 10 Fist 1d4
Mor 12 Saves 18
Glamour: Eyeless Men look like a normal member of any common race.
Fragile: Eyeless Men are incredibly easy to kill. A small cut can cause them to gush blood and swiftly die. They count as always having 3 HP.
Bleeding: Eyeless Men will continue to constantly bleed from whatever wound they died from, and any attempt to seal the wound will only intensify the flow. If the body is left motionless and angled slightly downward, then it will leak only a cup and half of blood (or 33 mm, for your Europeans).
Incubator: Anyone splashed by an Eyeless Man's blood will be infected with their parasitic genome. A woman will find herself pregnant with the Eyeless Man's progeny. A man will instead find himself the carrier of the genome, and any children he conceives will be the Eyeless Man's progeny.
Any children conceived like this look like their perceived parents.
- Instigate a fight
- Get killed
- Use your murderer to propagate your line
Eyeless Men are monsters that walk around under glamours, disguised as normal people. They shop, go to work, and are generally unnoticed. But they have all the defense capabilities of a hamster in a speed bag. And this is by design. Eyeless Men will orchestrate their own murders, then use the murderer to propagate their line. For this reason, they suffer no fear, though they will fake it to appear more normal.
HD 2 AC 11 Weapon (1d6 or 1d8, whatever is more applicable)
Mor 10 Saves 13(5)+
Rubber: Rubber Men take minimum damage from sharp weapons (cutting, slashing) and no damage from bludgeoning or falling. If they must make a Saving Throw and you think being made of flexible, shock-absorbent material would be an asset, use the lower number.
Flammable: Rubber Men take double damage from fire, but only a large fire or one produced with a minimum of three Spellcasting Dice can set them alight. A torch is not sufficient.
Freezable: Rubber Men take no damage from ice, but if chilled it removes their resistances to sharp and bludgeoning weapons.
- Throw gas (they don't need to breathe)
- Tackle people and jump off buildings
- Run away if you have fire or ice
Rubber Men are human shaped and human-looking, in the broadest sense of the latter. They look distinctly inhuman up close, like a man wearing a hideous rubber mask. But from a distance or in the dark, they look perfectly normal. They love to scare people, and always get their victims worked up into a lather before killing them. Rubber Men fear nothing but fire and Calcomancers.
They tend toward sadism and manipulation, but can be quite reasonable.
Spells by Tradition: Biomancer : 1- Acid Rain 2- Adrenaline Rush 3- Animate Potion 4- Befriend Beast 5- Healing Touch 6- Induce M...
The Wolf King Canis is one of the Animal Kings, a great and terrible spirit. But despite his lofty status, he rules over a small and fracti...
Hello everyone! This is going to be a more serious post, so please, feel free to avoid it if you're not up for reading about sad things...