Now, it's time to put it all together. I've written about eight types of Wizard, and not without good reason. Now it's time to use these elaborate tables, by combining them with another elaborate table. If I need a Wizard, whether they be enemy or ally or something in-between, I consult this generator. It doesn't auto roll, so you'll need your dice on you. But I find it useful, so I thought I would entrust it to you.
Random Wizard Generator
What School does this Wizard belong to?
6- Culinary Wizard
9- Handsome Wizard
10- Jazz Wizard
11- Mad Scientist
15- Muscle Wizard
18- Sorcerer (normal)/(chaos)
19- Time Wizard
How many spells does they possess?
Are the Wizard's Spells from their School?
If yes, roll for their starting spells on the Starting spell table for that respective type of Wizard. If no, roll 1d8 for each spell.
How many HD do they have?
What weapons do they carry?
1- A Quick Weapon
2- A Balanced Weapon
3- A Powerful Weapon
4- A Wand
5- A Staff
6- A set of Wizard's Robes
What is their spellbook?
2- Carved into the handle of their weapon
3- Contained within a piece of jewelry
4- Carved into a bone the Wizard carries
5- Contained within a modified ham radio the Wizard carries
6- A dense codex scroll
7- Folded up sheets of paper stuffed into the shoes
8- Contained in the Wizard's blood. Any who drink their blood will know their is magic there, but only a Wizard will be able to extract it.
9- Contained in a small bottle of pills. Each night, the spells are breathed back into them.
10- A Tarot Deck that seems normal, but the characters and symbols seem to move, and this contains their spells. Can hold up to 26 spells, rather then the usual 10.
11- A Musical instrument
12- A prayer mat upon which the spells are stitched into. Spells best absorbed while praying.
13- Dice that randomly decide the spells for the day.
14- A chess set with each spell contained within a single piece.
15- An elaborate headdress.
16- Spells braided into their hair.
17- This Wizard has a cat. The cat is a catbook.
18- Spells are stored in a string of good luck charms and fetishes.
19- Wizard stores spells in the shards of metal that are buried in their body.
20- The Wizard has a number of retainers equal to the number of spells. Each of these retainers is a homunculus, and each one has one of the Wizard's spells as a proxy soul.
If yes, roll for their starting spells on their table. If no, roll 1d8 for each spell.
Corruption: Roll 1d4
If you rolled Chaos, roll on the respective table for the Wizard's school.
If you rolled Corruption, roll on the respective table for the Wizard's school.
Use this Table Once for a Low-level Wizard.
For a Mature Wizard, add +1d4 to their HD and spellcasting dice, give them a unique weapon, give them +1d6 extra spells, and roll 1d4 more times on the Corruption Table. Give them one rare spell. To assign the Wizard a rare spell, roll for an ordinary spell, then roll 1d8 to determine which school the rare spell belongs too. Then replace one of the Wizard's less useful spells with the rare one. The spells that you replaced should go into the Wizard's spellbook.
For a Master Wizard, add +1d6 to their HD and spellcasting dice, give them a unique weapon, give them +1d8 spells, and roll 1d6 more times on the Corruption Table. Give them 1d3 rare spells. To assign the Wizard a rare spell, roll for an ordinary spell, then roll 1d8 to determine which school the rare spell belongs too. Then replace one of the Wizard's less useful spells with the rare one. The spells that you replaced should go into the Wizard's spellbook.
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